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The bitch in the first screenshot got called out for not playing prolly the most popular entry among diehard fans (Majora's Mask). She bills herself as a Zelda account and posts faggy ship slop and fandom memes (also a shitton of engagement farming posts like "delete one game forever").

But she only got into the series in 2019 with BotW (after it had already blown up and received GOTY awards and whatnot). Not that you can't be a fan after such and such date but for someone who posts about the series constantly, you'd think she'd at least play the bulk of the games. 7 years is more than enough time to play every game lmao but she didn't even play OoT until a few months ago from what I understand.

Also she's anti-white and possibly jewish. Just a few weeks ago she was stirring up fights over OoT's Gerudo being "orientalist".

Then there's this gross troon who apparently created the Zelda wiki (the Fandom site, not Zelda Dungeon which is far better) who ALSO didn't beat Majora's Mask.

BotW ruined Zelda forever.
There's not much motion control in it at all, though it does use gyro aiming. That's how I feel about most games though. I only get every Zelda because I grew up with it. It's hard to get me to play a new game otherwise.

The new Zeldas are *fun* but they lack soul in every other area most notably story. Never does it feel like you're taking part in some urgent quest to overcome evil with lots of twists and turns. This is because the whole "story" in both games is a fetch quest of "memories" i.e. flashbacks. It's all flashbacks. The present-day story is basically already over once you complete the tutorial because by that point, you can go fight the final boss. Meaning everything in the game is glorified side content. It's the worst.

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And idiots will say "oh but it's very difficult so you kinda have to do the dungeons, it's like training" but that's irrelevant and not entirely true.

The very fact it's possible means that nothing of note can happen by completing the dungeons, because you're already able to storm the castle and kill Ganon. Normally in Zelda, every dungeon is part of a wider quest to gain access to Ganon, and oftentimes his quest starts with much more quaint intentions that spiral into something bigger. But in these two games their purpose is to aid Link's final fight. They make the fight easier because Link is more powerful. But you could try (and possibly succeed) to fight Ganon without doing those things. You know what we call those in the industry? SIDE QUESTS

I get a lot of low IQ goyim stares when I explain this to people. I've come to the conclusion that only low IQ people can like these games. Conscious people see through their facade right away, even if they're fun. No magic.