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A common development pitfall I guess?

Waaay back then I rewrote an entire ragnarok online modded server codebase to use the latest rAthena, just to burn out after finishing it.

Making a MOBA mode was fun tho, no regrets.
it's a lot more common now, yeah.
these guys in specific got right up my ass "yeah well did you know that one of the developers DIED?" okay what does that have to do with deciding to rewrite the entire thing in your own engine "WELL ITS NOT OUR OWN but its modified Unreal"

and thats when I lost hope