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there's a lot wrong with the servers. but when you see that it means the server has an activity or an object that doesn't have an object or and activity associated it with. this is a known bug. the reason it happens so frequently and people see it on poast is because we had much, much more content happening during the time that whatever is causing it has happened. some of us have some ideas as to how we will handle it, but until that happens its just a happy little accident :)

Ooooof, "developing our own engine" is the greatest red flag for any project out there. There have been so many kickstarter and crowdfunding scams where the devs use the donations to create their own engine to try and sell on to the rest of the industry instead of doing what they promised. The most prominent examples that spring to mind are Camelot Unchained (Unchained Engine), Star Citizen (Star Engine) and Dual Universe ("Dual Power" engine).

Damn shame!
yeah, the discord ralleyed around that question real fast, too "he just died" "and you didn't mention any of this until months later and in passing "we are writing this in a new engine!"

nah man if you go in the discord its just a bunch of merchbeards sucking eachother off. I hate it because I wanted that game so, so so bad. and it was fine. but then it wasn't. then somebody died. now it neds to be rewreitten.

@graf I think it might be related to max_id being set to an old post on some requests, which then results in old posts being fetched from DB for the timeline on the next request. How does the backend return an old ID is a mystery to me. It might also be something wrong with the pagination that causes it.

Anyways, suya..

@hj @graf That's a separate issue that I haven't seen in months. This one is on timelines and possibly related to searching for old posts, which makes no sense to me.

Edit: also it's not related to frontends, multiple frontends and mobile apps experience it.

A common development pitfall I guess?

Waaay back then I rewrote an entire ragnarok online modded server codebase to use the latest rAthena, just to burn out after finishing it.

Making a MOBA mode was fun tho, no regrets.
it's a lot more common now, yeah.
these guys in specific got right up my ass "yeah well did you know that one of the developers DIED?" okay what does that have to do with deciding to rewrite the entire thing in your own engine "WELL ITS NOT OUR OWN but its modified Unreal"

and thats when I lost hope