I'd just like to point out that this functional mirror was built in 1996, but now mirrors are too difficult for games to implement
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@thatguyoverthere They did this by physically cloning that part of level geometry visible into the mirror with a special sector definition, which also adds adding moving sprites with no ai that would mirror what was happening in the real sectors
Brute force, but functional. Now notice how there's never any bathroom mirror in the likes of anything Bethesda made...
Brute force, but functional. Now notice how there's never any bathroom mirror in the likes of anything Bethesda made...
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