A decent fractal blob algorithm (cyan, unrelated to other terrain). It's also driven by noise, so blobs in different places will look different. I plan on using it for trees and other foliage. Maybe it needs domain warping as a post-processing step, but I have a feeling that would require an algorithm to reasonably remove self intersections. Right now self-intersecting polygons are simply dropped from all of the algorithms.
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@gentoobro what are you making
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1A petty lord simulator like Banished, Farthest Frontier, or Manor Lords. Except hopefully better than the latter two; being better than Banished is a tall order. One can dream.