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My friend is always complaining that I rush through every Helldiver map, because I stick to the main objectives. I set a straight path from the initial spawn point with the sub objectives, leading to the major objectives, and finally to the extraction point. That usually covers 75%-80% of the map and always includes the special Super Samples location BECAUSE I UNDERSTAND THE CORE MAP DESIGN. These procedurally generated maps are repetitive and predictable and I'm completely burned out on them.
I tried to use an example of how I can see through the code like in The Matrix and how every game map or match only has one guaranteed strategy for success. He completely failed to understand the effect RNG has on the outcomes of weaker strategies, even if they can also be successful sometimes. So, I went over excruciating detail of how I can predict which team will win the entire match based on who can successfully capture or defend Bunker B on the Monte Grappa map of Battlefield 1.
Because whoever holds B through all 3 offensive waves will ultimately win the entire two map battle. It doesn't matter how fast you take the church, or if you can hold A and C (you can't) because B is the key to this entire map section and match.
He couldn't comprehend anything I was explaining, even though I explained exactly why offense struggles to hold A and C because the defense spawn point is literally right behind them both. Defense can just send infinity respawns to retake them, while offense still has to send other resources up the mountain to take B.
Take B first. Send everyone on offense to take B. Even if you lie on top of the bunker to claim it, you still have to clear every squad out from inside the bunker. Once offense begins filtering down the mountain to take A and C, the defense men inside will automatically begin retaking B if they outnumber those outside. Clearing out B bunker inside is extremely difficult (unless they are garbage).
If you are on defense, just put every person on the team to weigh down the population of B. It's actually that simple. Ignore A and C. If you put a squad of HMGs constantly firing at both entrances, with health packs and ammo, and throwing infinity grenades, offense can never get through. I could go on, but if it takes 2-3 rounds to get B, you're not going to capture the fortress at the end of this map or make it through the entire second map. If you cannot defend B for all three rounds, you should just kys irl.
My point was, every multiplayer map in existence has only one strategy to succeed, but he got sleepy and got off the phone because he couldn't understand anything I was saying. :AAAAAA_glitch: and every "real" or important subject I try discussing with him is like this. I suspect he's 20 iq points below me so everything I say to him sounds like silly nonsense.

It's not even about the games, I see everything so clearly and the main dude in my life can't converse about anything. If I press him beyond his programming, he gets defensive and shuts down because he's unable to process new information that challenges his beliefs.

lol yeah it was low quality graphics, but it was almost 20 years ago too ;)

I remember some RTSFPS games as well, where you could stop and build. Like Tribes 2.

That was a great game, someone bought it and turned tried to turn it into an e-sport and didn't really understand why people loved Tribes 2.

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