"ah nooo things arent neatly structured in a straight line, where could i possibly go? i dont have an aryan spirit so i cant just see a mountain and try to climb it i have to be told exactly where to go and what to do aaa someone tell me what to think aaa please save me reddit"
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never understood the hate BOTW and open world games get
"ah nooo things arent neatly structured in a straight line, where could i possibly go? i dont have an aryan spirit so i cant just see a mountain and try to climb it i have to be told exactly where to go and what to do aaa someone tell me what to think aaa please save me reddit"
"ah nooo things arent neatly structured in a straight line, where could i possibly go? i dont have an aryan spirit so i cant just see a mountain and try to climb it i have to be told exactly where to go and what to do aaa someone tell me what to think aaa please save me reddit"
@smugumin This is why. Fuck BotW lol
well, you can always just go "i'ma make area progression" that way players get their ass kicked in some areas, unless they lvl up or get more gears.
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@madcuzbad @smugumin that's not a hard enough lock is the problem. if it's still possible to survive these areas, no matter how unlikely, the story will get thrown out of wack if players can reach areas they can't. it will happen.
and levels are an arbitrary number whereas new abilities add gameplay complexity which makes for more satisfying progression
and levels are an arbitrary number whereas new abilities add gameplay complexity which makes for more satisfying progression
@suquili @madcuzbad oh people prefer being locked due to dumb story than freedom? not what i heard from new vegas vs fallout3 !!
@smugumin @madcuzbad What's wrong with not being able to reach an area because you don't have an ability? Was it bad that in BotW you can't jump off the plateau immediately and skip all the crap with the old man and the first shrines?
@smugumin @madcuzbad Then Zelda's not for you I guess
@suquili @madcuzbad nah i like games with good combat
@smugumin @madcuzbad BotW doesn't have good combat you just mindlessly flurry rush the same 5 enemies over and over, and maybe shoot some bomb arrows. And once you have good enough equipment you just skip the enemies altogether because why bother. Zelda's combat in general was never that involved, mainly because it's not a combat focused game.
@suquili @madcuzbad this requires an aryan spirit to appreciate, u wouldnt get it
@smugumin @madcuzbad can you do that though?
why would you aside from clip farming?
why would you aside from clip farming?
@suquili @madcuzbad see this is what i mean, u guys dont have the liek, fautsian spirit
@smugumin @madcuzbad there's no reason to do that though except to clip farm and get internet clout, thereby outsourcing the "fun" of the game to the internet
@smugumin @madcuzbad like why would you do this
@suquili @madcuzbad "why would u build a giant fly swatter"
u wouldnt get it..
u wouldnt get it..
@smugumin @suquili @madcuzbad this argument can be made for freeform games like minecraft but Zelda was and is explicitly not that. They just put crayon physics 3D (1993) in as a minigame. It has virtually no connection to the core loop is the argument, thus proving the point of his image about the design always staying shallow.
@WandererUber @smugumin @madcuzbad Oh yeah, that's another big thing. That "self made adventure" notion doesn't resonate with me at all in BotW/TotK. But I had a Minecraft phase about a year ago and was like "holy shit this is so fun me and my buddy got our own little kingdom here and we're mapping it out and naming all the areas and writing down lore in books"
Minecraft isn't trying to tell a story. There's no opening dialogue and the "ending" is less of an ending and more something you can do. It's not like the Ender Dragon is the culmination of everything you can do in Minecraft. There's no cinematic cutscenes or a mystery about your past to uncover. None of that.
The epic adventure and the sandbox counteract each other badly.
Minecraft isn't trying to tell a story. There's no opening dialogue and the "ending" is less of an ending and more something you can do. It's not like the Ender Dragon is the culmination of everything you can do in Minecraft. There's no cinematic cutscenes or a mystery about your past to uncover. None of that.
The epic adventure and the sandbox counteract each other badly.
@suquili @WandererUber @madcuzbad i still hav to play that one realistic mod, vintage story i think
@smugumin @suquili @madcuzbad one of the varis bros plays that I forgot which one. Kyonko maybe?