Huh, well what do you know, health bars are a finnicky thing, I see now why FPS games have them update instantly as opposed to being animated. Animated bars only really work when it's a slower paced type of game, otherwise there's too much of a delay and things don't synchronise correctly.
Timeline
Post
Remote status
Replies
3
@lethn you could do the thing where the bar goes down immediately but you have a darker red as a background that goes down slower.
idk if that's only a thing for games where you can regen the health later, or also so you can tell how much that hit drained.
idk if that's only a thing for games where you can regen the health later, or also so you can tell how much that hit drained.
Yeah I know the effect you mean, that can work, however I think with assault rifles etc. it's too quick even for that really and you'd have to wait for the bar to go down for the NPC to die properly. Have to bare in mind there's frame by frame accuracy to think about and FPS' games are generally quite fast paced compared to other genres, even the 'slow' FPS games.
I switched it over to an instant health bar effect and it made it so much better, the exp gain effect works well by comparison.
I switched it over to an instant health bar effect and it made it so much better, the exp gain effect works well by comparison.
@lethn you wouldn't necessarily have to wait. But yeah, mechanics first, the UI has to match