i love writing cursed code
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8this could certainly be done in a simpler way but where's the fun in that
parmesans
have some gameplay videos of various features, like AI that can decide to break down glass walls (windows), particle systems, light systems, placeable turrets and mines, multi-tile enemies (giant worm), way too many sounds made with my mouth and table and things near me (except gunshots and explosions, those are 80% stolen from SWAT4)
the game is fun but i overscoped my ideas and i have to rewrite a bunch of stuff to be smaller and more compact (last functional version is infinite levels, yet barely any item scaling, and the levels have clunky as hell intermissions) so i canned it permanently in 2021 cause i cant be bothered to rewrite 100 things and create 5000 new bugs
@lebronjames75 @twinspin6 this looks extremely cool, I've been eyeing love2D lately as a base framework for a rogue-likeoïd and I would like it to look exactly like this (colorful ASCII tileset akin to Brogue). thumb up
i think i also recommend godot heavily too, when i first used godot it hit me immediately in the right spot as a unreal engine 2 enjoyer, something that unity didn't do for me (everyone's every point and background is different so I'm never too sure what a best recommend is)
@lebronjames75 @twinspin6 offline game yes, I'll keep Godot in mind but since my total gamedev experience is limited to modding a house in Morrowind and moving a .BMP dude on a grid with SDL 15 years ago I'll go with the simplest solution
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