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Bad Neighbor

@badneighbor@poa.st

I like digging in the dirt and trebuchets.

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@WandererUber @wizardmanperson The objects in HL2 had weight, momentum, and buoyancy that the player interacted with. Until then it was just visual. A couple examples, the puzzle that has you moving floating barrels under a ramp to lift it up was something no one had been able to pull off until then. Carrying an object like a lawn gnome with you for (nearly) the entire game wasn't possible in any other game at the time.

I'd have to replay Far Cry, but I don't remember ever interacting with the physics in the environment. I mostly remember the fight with the helicopter. I don't think I've played Painkiller.

Everyone wanted to say Crysis was the spiritual sequel to Far Cry and reviews said it was gorgeous, but *no one* had a PC capable of running it. It was a running gag on review sites because none of the consumer level hardware could run it. Far Cry 2 had realistic fire and ran on an affordable PC.
@wizardmanperson @WandererUber You guys probably should be talking to an old fag about this because a lot of nostalgia pieces are garbage. That said, that entire year was absurd. I was at the store buying a game every other paycheck.

HL2 was the first game to have proper physics for most everything in the environment. Valve did an incredibly good job making the Source engine and the gravity gun was fun as hell. The level design never took the controls away but they knew how to get you looking at the action at the right time. The puzzles felt logically in place and weren't just some bullshit slapped in your way.

Also Far Cry was pretty, but that's all it really had going for it. It wasn't until Far Cry 2 that the series got its legs.