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@collappsar >where a game developer makes a game and realises it's too easy, and then plays with math in the game engine to add difficulty that isn't fun.
what mechanics are you thinking of specifically for XCOM? A lot of people have said the RNG, which I find especially interesting because they tried to tune that one to be "more fair" instead of "harder", so that would absolutely match what you describe (lack of mechanical elegance)
what mechanics are you thinking of specifically for XCOM? A lot of people have said the RNG, which I find especially interesting because they tried to tune that one to be "more fair" instead of "harder", so that would absolutely match what you describe (lack of mechanical elegance)
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