@smugumin There’s multitudes of complaints about open worlds, but I think the better way to look at it is what constitutes a good open world. Which is a problem, seeing as there is no such thing as a “universally good” open world.
In my eyes though, open worlds are best when full of jank but also love. This metric is a mess seeing as every single game studio wants to obliterate any jank and make money over passion projects. So instead of lovingly crafted projects made with a specific goal, we get either “genre but what if open world” or crime sandbox based off GTA. Means there’s a lot more trash than I’d like.
A notable example of that poor decision making is Metroid Prime 4, because the idiots who pushed the open world forgot something. Metroid is open world. The entire genre is predicated on backtracking and exploring through a vast world. By adding an area that is artificially called the open world area, it just fucked up the entire flow of what was already an open game. As for the other issue, see any Ubisoft game, or more specifically Watch Dogs.