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The best-looking video game ever made is DICE's original Mirror's Edge released in 2008.
It featured highly photorealistic light calculations, yet was still able to achieve an extremely beautiful stylized look.
The ray-traced lighting was pregenerated with middleware called Beast Lighting, which allowed them to tune the reflection and color intensity of the light.
Never let anyone from NVidia tell you that raytracing HAS to look bad.
Modern graphics cannot reach this fidelity because of a lack of Art Direction, not because you need a more powerful GPU.

Unfortunately, the creator Illuminate Labs was acquired by Autodesk in 2010 and Beast Lighting hasn't been utilized to the same degree since. What happened to DICE is common knowledge.

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@Blouie I've since then become a chudmaxxed "bah humbug!" cel and haven't even touched the sequel at all but I think I'll replay this one soon.
I love it so much. The story was nice and timely and they couldn't make it today. Few understand.

It kinda has that "Starship Troopers discourse" thing, where libtards will probably tell you you are supposed to hate the city (like you are supposed to hate the troopers) but it's beautiful. Perhaps that was intentional though, since the runners must obviously love the city and you can only make that believable if the city is beautiful.

Accessible, clean rooftops and solar panels are literally me-core, I'm not joking about the huge influence this game had.