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The Citizen Vigilante saga the last week on Twitter has been phenomenal.

>People know it's retard kino.
>People start poasting piracy links.
>Director directly interacts with fans & yells out NOO DON'T PIRATE IT. I FUNDED IT MYSELF & IF YOU WANT MORE GO BUY IT.
>People say I don't want to give money to the distribution company.
>Uwe Boll says FINE, THEN PAYPAL ME $10 TO SUPPORT THE ARTS!
>Poasts real PayPal email linked to him for years.
>Donations flood in. :pepeSuit:
>Uwe Boll poasts the entire movie in full quality on X for free for *48hrs.

Nigga it really is that easy. Make good content, ask for money after so you can make more. Watch money roll in.

I am positive his distributor Quiver (yes they are :hands: ) is going to take well to him circumventing their deal to directly profit off of views. :laugh_derp:
I watched it. I initially gave it a 4/10.

It's a b-movie. I get the feeling that making Scorsese level work is just incredibly fucking hard, and the most that most people will ever manage to accomplish is b-movie level stuff.

That said, there's a huge subtext to the film, and if you get it then it's maybe more of a 5.5 or even a 6.

It's still a b-movie, but the subtext is nuanced and there's more to it than a plotless copy of V-for-Vendetta.
@cjd @pyrate @catmanmancat

the definition of a B-movie usually boils down to
- low-budget
- lesser known/uknown actors
- focus on a genre (as a consequence)

but no one can claim there are no low-budget movies with lesser known/unknown actors that have depth or quality to them. A movie can be low-budget, feature unknown actors, and still sweep awards at film festivals. It's not the budget, it's not the actors, Boll was always known for 'less demanding' stuff. And I wouldn't say this is his fate, it's his decision to do what he does. And to slightly defend him here, and others like him, if there is a time and a place for high art, there is also a time and a place for low art. Not every book needs to be a Dostoyevsky. And in the current cultural moment, his movie seems to have accomplished something.

I'm okay with bad ballistics, I just want a police raid on a building to look like they're following some kind of a protocol. Having a detective rushing in with a bunch of SWAT team, standing around talking without having cleared every room, etc - it breaks immersion...

That's why I'm thinking a rogue like game where you play the vigilante but in this "werewolf" or "mafia" style rotation where the game has a cycle. Outlast a given number of cycles and you advance in progression, cities and so on. If the heat gets too hot, and you can't leave the region due to being made, then the game advances to the siege ending where you get to fortify, or endure an expanded stealth mission to flee.

At another level I know someone who is doing brilliant work with NPC generation and behaviors to remember "vibes" from a player's decisions.

The genre would be similar to Deus Ex/Hitman. A lot of stealth, strategic thinking and crafting escape plans. Nothing guided. You have to go in with the information before the game, plot your mission then choose to follow it or scrap it. There will always be "another way" to execute/escape etc.

Idk, I think it would be more of a hit people would just keep coming back for.

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You can't really accomplish anything alone. The model is something like Fight Club, but the First Rule Of Fight Club is "We Never Do Anything Illegal"...

You gotta drum that in to people that the group as a whole is not doing criminal stuff b/c talking about crime is how you build a case against yourself.

All direct action is done in 3 person teams where nobody can be entirely sure who actually did it.

You need to be self-sufficient, so you need to be collecting ransom / tax / tribute money to fund operations.

Technology will do a hell of a lot for you, you'd better be into 3d printing...

IMO easier to make as a film than as a game, but IDK much about games anymore...