I wish they did not make the p4r combat like p5 but what do i know
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5@vaartis Just curious, but what's wrong with the combat in p5? I'm replaying p4g right now and I'm missing many QoL improvements that were in p5.
@vaartis That was my main beef with p4g, actually. Baton pass was a great way to share the cost of SP among all members of the team. No matter how hard I tried to make everyone participate equally in battles, I found the MC always running out of SP while the others still had plenty. Also, the combat becomes slow and repetitive on higher difficulties because you need to farm exp points. Mementos was a great idea in that regard. All I can do in p4g is keep revisiting previous dungeons.
@vaartis Sure, but in p5, it is less annoying. Baton pass makes battles more dynamic when you have two or more teammates who can attack the enemies' weaknesses.
But you're right: farming is inevitable and it sucks.
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